At a glance

The documented route descends from Floor 66 to a timed service elevator, follows Splink to his parents' house, sleeps in the basement guest room, answers the phone, streams from Steak's office, restores power at the upper-floor fuse box and finishes with a RUN chase. A post-update walkthrough also replays Chapter 2 to collect missed goals.

The sources establish story progression and replay after completion, but do not document every current chapter-menu prerequisite, mid-run checkpoint or optional-object spawn.

Official Roblox badge icon for Chapter 2 Completed. The icon names the milestone but does not show the chapter route.
Official Chapter 2 Completed badge icon; it is not a route map.

Starting or replaying Chapter 2

A full-game run completes Chapter 1 and then continues into Chapter 2. After the Chapter 2 completion card, the October 22 walkthrough starts Chapter 2 again to collect missed badges; an earlier walkthrough also says either chapter can be replayed from the official Roblox experience page. The captured sources do not show the current chapter-picker labels or establish whether first-time access has an additional account or completion gate.

Walkthrough

Escape the apartment building

  1. Chapter 2 opens on Floor 66. Enter the stairwell and descend to Floor 62.
  2. Find the staff-only service elevator and enter before its ten-second countdown ends.
  3. In the basement corridor, follow the route to the locked door. When the lights go out and the objective changes to SURVIVE, stay still until the door opens and Splink pulls you out.
  4. Follow Splink to his parents’ house.

Explore the house and nightmare

  1. During Explore, look around the house. When ready, return to Splink at the piano and ask for a room.
  2. Follow him to the basement guest room and interact with the bed.
  3. In the nightmare, pick up the flashlight and move through the distorted hallways and suspended doors until the wake-up transition.
  4. Take the torch upstairs and open the front door for Cruz. Later, answer the ringing phone in the kitchen.

Restore power and finish the chapter

  1. Follow Splink and Cruz to Steak’s streaming office in the basement. After the power cuts, go upstairs to the fuse box and restore power.
  2. On the stairs, Steak reveals that the person rescued earlier was a mimic. When the objective changes to RUN, follow the chase route through the living room and basement tunnels.
  3. The walkthrough reports the completion card after the final fall. The official Chapter 2 Completed badge is the named completion target.

Optional goals and replay planning

The October 22 full-run video replays Chapter 2 after its completion card and collects goals missed on the first run. It demonstrates replay after finishing, but not checkpoint recovery after dying mid-run.

Optional goals include the DVD pickups and playback, opposite choices during Splink’s drive, the Lost and Insane nightmare routes, the Steak Key near the upstairs power sequence, and pet badges during Explore. The badge checklist lists each published condition.

These optional actions can interrupt the story route. The source walkthrough does not claim that every collectible has the same spawn location in every version.

Spoilers and source limits

Ending spoiler: Steak says the person rescued in Chapter 1 was not Romy but a mimic. The mimic attacks him, and the final chase leaves the confrontation unresolved on the completion card.

AllThingsHow’s route was updated before the October 18 content update. The later October 22 video confirms the post-update house, replay and optional-object context, but neither source documents all menu gates or mid-run retry behavior.

Sources & scope

Useful next steps